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November 25th, 2009

Black Tuesday

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I was at Best Buy today (Tuesday) and there were two people camping outside for Black Friday. That's a three-day wait, by my count.
Firstly, I thought what great publicity that was. Even if I had no interest in their Black Friday deals, I'd still give them another look - here's some people who think they're worth sitting in a tent for 72 hours. If I ran a Best Buy, I'd pay people to camp out just to make it look like my deals were that awesome - you know, better than 1% of your entire year.


Secondly, I realized how long it's been since I had three days I could waste like that. (And it is - the 20 minutes of actual shopping they do may be great, but the three days of waiting is wasted). I never camped out in line, and the last time I had that kind of time, I couldn't afford a TV. (Didn't have one for a few years - how do you think I had so much free time?). Now? I've been meaning to update the You Say it First FAQ for months. It says the answer to "Are Kimberly and Brisbane sleeping together?" is "Probably not". They've been married for a year and a half now, and trust me, it would've come up if they weren't. We owe you a con report from two weeks ago. The only reason this is getting written tonight is because it's rather time-sensitive.


I was telling Isabel all this (I talk a lot. If it's good, I write it down.) She reminds me, "You do realize you went to Strategicon about three months ago, right?".

"Well, yeah. Three days of gaming. But I didn't get to play the first day."

"And whose fault is that?"

"Mine. And I could have bought a TV instead, but my point stands".

Anyhow, if they started a game now, I bet they could get to ninth level by the time the sale starts.

August 24th, 2009

D&D4

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So, I picked up D&D 4th edition a week ago. I used to play first edition AD&D, and have followed the second and third editions. What do I think of the new one?

Day 1: Whargbl! They killed Dungeons & Dragons! What happened to lawful neutral? I can't build an int rogue! Two kinds of elves? That's either too many or not enough - maybe both!

Day 2: Wait a minute. They've already ported over bards and gnomes. There's a lot of setting fluff and some of it is quite good. They'll probably bring over everything else that got cut, eventually. Or a third party will make a supplement. I mean, that's what happened with Ravenloft and Planescape in the third edition. Or you could just use the old settings and adjust things yourself. I'm sure that in two more years, they'll have added a dozen types of elves back in, and only a hardcore elf-nerd could actually tell you the difference between High Elves and Grey Elves.

Day 3: I still don't understand warlocks. Are they like sorcerors? Or are wizards like sorcerors now? Spell memorization is gone, right? You can cast magic missle as many times as you want? Is that legal? But it never was that fun being the wizard with one spell who had to stand in the back while the fighters did all the fun stuff. Or, ten levels later, being the fighter who still did 1d8+2 damage while the mages did all the fun stuff.

Day 4: I mean, I never really got gnomes. I mean, as far as race archetypes, I'm totally drawing a blank. I understand dwarves, elves, halflings, goblins, kobolds, and two or three different types of orcs. But gnomes? Ask me to describe gnomes, and all I've got is "short". Not that dragonborn look like a winner at the moment, either.

Day 5: Action points? Neck slot items? Defender and controller character roles? Picking character stats instead of rolling 3d6? Is this D&D or a pen-and-paper version of a MMORPG? It doesn't feel like D&D. But what is the D&D feel? Twenty mildly different types of polearms, monsters attacks that have a 30% chance of killing you (saving throw? not this time. Flat percentage chance for everybody.), and psionics rules that give you a 3% chance of having a massive advantage. I mean, on one level it's the same as replacing "Players have a 40% chance to find the hidden lever" with actual mechanics for spot checks. But seriously, neck slot items? And there are terms they don't define until a hundred pages later. I read about powers doing [W]+3 damage and can't figure out why thieves are hitting things using Wisdom.

Day 6: I still miss lawful neutral. I'm sure modrons will be back, but I want to play a hero who stops the lich-king from destroying the universe because the lich-king hasn't filled out Form 837/b (Removing a Tree from Municipal Property), on the grounds that destroying the universe would remove one or more trees.

Day 7: I realize that all of this, and more, has been discussed by online over the past year or so. If you look at my taste in music, "one year behind the times" is as close as I've gotten in the recent past. I really ought to actually roll up a character - wait, I mean stat out a character using one of the chosen attribute blocks. Yes, I know - the alternative is you end up gaming with the guy who swears he rolled all 18s. I want to like it, but it seems strange. The advantage of waiting a year is that I can see that other folks seem to like it, so it can't be all bad. D&D seems decidedly not-dead at present. When I get time, I'll give it a shot

August 10th, 2009

Discworld

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So, what have I been up to lately, besides not updating the blog? Those of you who follow me on Twitter have seen that I've been listening to music, working overtime, and reading. I've been in a state of "too busy to blog", as opposed to "plenty of time, nothing to write about" - I'm usually in one state or another. In the last few months, I've read about two-thirds of the Discworld books, and I recommend them. After reading them, I tried to find out which of the books people liked most and couldn't (though I get the feeling that I like The Amazing Maurice more than most other people do). So here's my list, from favorite to least favorite:

  • Mort

  • Night Watch

  • The Amazing Maurice and his Educated Rodents

  • Guards! Guards!

  • Men at Arms

  • Interesting Times

  • Wyrd Sisters

  • Going Postal

  • The Truth

  • Pyramids

  • Hogfather

  • Lords and Ladies

  • Carpe Jugulum

  • Jingo

  • Monstrous Regiment

  • Reaper Man

  • Making Money

  • Feet of Clay

  • The Fifth Elephant

  • Thief of Time

  • Thud!

  • Maskerade

  • The Last Continent

  • Faust Eric
  • What say you?

July 23rd, 2009

(no subject)

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I just found out that The Chocolate Watch Band's "In the Past" is a We The People cover. I assumed it was the other way around, kind of like how I had to double-check that "The Girl in the Park" was by (the British) Nirvana and not The (British) Smoke.

I really like it when a moderately unknown band covers another moderately unknown band. I hadn't thought about it much before. I don't really like it when small bands cover popular songs. I've had enough covers of Hey Joe, Baby Blue, and Gloria to last me for a long, long time.

May 31st, 2009

(no subject)

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Isabel and I are back playing Maple Story after taking a year or so off. One of the things they've added is the Maple Trading Service (MTS), where you can buy and sell in-game items for cash money. I'm still trying to decide if this is a good thing or not.

That's bad. I'm the target audience for that kind of thing. I have a job, which means I can spare five dollars more easily than I can spare five hours. The game's demographics skew young, and I don't imagine people like me are in the majority.

Why do I like it? The MTS is searchable. The in-game markets are not*. Since they take a 10% cut of anything sold in MTS, that's not surprising. Since the in-game markets aren't searchable, they tend towards higher-value items - it's not worth your time to try to find anything else. There's a lot of stuff in the MTS that wouldn't be worth buying or selling otherwise. It used to be that if I really needed an item, I'd have to spend half an hour combing the markets for it, and the moderately common items wouldn't be worth anybody's trouble to sell. Now, if I'm catching up on old quests I can just go in and buy them for a quarter or so.

The problem is that there is now an exchange rate between cash and game currency ($1 gets you between 3,000,000 and 5,000,000). That really rare item I found and sold for 2 million? Used to be totally awesome. Now it's about 50 cents worth, which isn't nearly as exciting.

This also means there are two prices for everything. It's a moderately inefficient market, and it's very tempting to spend a few hours coming up with price lists to try and make money via arbitrage (buying items cash-cheap items, selling them for game money, which I use to buy cash-expensive items, to sell for cash). The problem is that, again, I'd probably be making well under minimum wage. I don't really need another job, especially at that price.

So, will I use it? Yeah. I admit I bought some very nice equipment for our characters; most of it is going to be a part of our end-game gear, and worth a few dollars. It's too useful to ignore. But I don't like it.

*: Or, rather, it you can buy the search-the-market items for about 70 cents per search. The cheap stuff goes for 21 cents in MTS, so you can see how that goes.

March 9th, 2009

Normally, I don't do this, but it's been kind of a busy week for me.


Firstly, after six months of downtime, The Nice's forums have been brought back and upgraded from UBB6 to phpBB3. There was a server crash in October that brought our old forums down, so we've moved to a more stable and maintainable system - and from a collection of thousands of text files to a real database. The old forum is available in read-only mode for private messages (which couldn't be migrated) and anything else we may have missed.


Secondly, the entire archives of Unlike Minerva are back online. For the last few years we only had an edited version up, which didn't include the original pre-restart beginning. Since we've got the tenth anniversary coming up on March 15th, it's only fair to show what it's the anniversary of. This also puts Unlike Minerva and its sequel, You Say it First at over 2000 comics, combined.


Thirdly, we're running Unlike Minerva with commentary, Monday through Friday at UnlikeMinerva.com. It'll be at quintuple-speed, with a new week of comics up every day.


Fourthly, to celebrate the fourth anniversary of NamirDeiter.net, our reward site for donors, we've got a special this month only - subscribe at $4/month for as long as you like, or, if you donate $10, get free online access to one of our past bonus books.


Fifthly, we've got a public tour of NamirDeiter.net. Because after four years, there's probably a lot of people curious as to what's inside.  I'm sure it's not the first bonus site, and it's probably not the biggest, but there's an awful lot there at the moment.


Sixthly, people keep asking us: "Isabel has drawn how many comics?". We've got a running total now. Currently it's 5713, or about 27 centiHolbrooks.

March 7th, 2009

(no subject)

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I've been busy. For one thing, I've got a big pile of audiotapes that I'm trying to digitize. A good chunk of them are 4-track recordings of my band. I don't have a tape deck. The only ones I see for sale are either cheap things that eat tapes or $200 home stereo systems. I don't want to spend hundreds of dollars on speakers I'm not going to use, and some of these tapes can't be replaced (I really, really hope I've got another copy of The Modern Lizard Quartet - The Rough Mixes Years somewhere, or that I can splice it back together...).
Man, it makes me feel old to have a big pile of stuff that I can't use anymore because I can't find anything to play it on. Even the places I figured might sell them aren't in business anymore. So I think it's a pretty good metaphor. But seriously, if any of you know where I can get a decent tape deck for a decent price let me know.

February 28th, 2009

(no subject)

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You know how I mentioned projects last week? Firstly, I'm getting The Nice's forums up again. Secondly, I'm rehabilitating Unlike Minerva's archives. I'm going to be re-doing the main page real soon now. I've got commentary up for the first two weeks , and I'll probably add another two or three every week, time and memory permitting. I probably shouldn't have waited nine years, eleven months before starting this. Mind you, the first six months of Unlike Minerva don't count; I restarted the comic and most everything before isn't canon.

February 19th, 2009

(no subject)

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No blog post this week. I've got projects.

In the meantime, enjoy this video of Caravan performing "Golf Girl", one of their poppier and more popular songs. I had been looking for something like this for a while: the lead singer? Richard Sinclair.

February 10th, 2009

(no subject)

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Nothing seems to make a week go by faster than trying to write something about it.
What've I been up to?

Reading (books): Finished Coraline (which we also saw the movie of, and enjoyed). Isabel got me a very nice set of Terry Pratchett books for Christmas; I've gotten as far as Reaper Man so far. I had a smaller set when I was younger. It's funny; I remembered Carrot being the main character in Guards! Guards!. Re-reading it, the main conflict is Vimes vs. Wonse (and, to a lesser extend Vimes vs. Vimes), and Carrot is, like many others, an interesting secondary character but not the focal point that I thought he was.

Reading (manga): I was reading dozens of series at a time. I've put most of them down, so I can actually read something from start to finish. I recently finished Hiatari Ryoukou and Adventure Boys, both by Mitsuru Adachi. Currently reading Nine (which is his first solo series). I've mentioned Mitsuru Adachi before; he's done about a dozen sports romance series. I've read half of them They're about as different as You Say it First and Namir Deiter. So far, Nine is my second-favorite series of his after Rough. We've been reading Gokusen, as well, and picked up the anime. I recommend it, and wonder why the manga hasn't been licensed.

Playing (MMORPG): Trying Lord of the Rings Online. I need to get my thoughts on Asda Story and Final Fantasy XI written out.

Playing (console): Trying to play all the console games we have before getting more. Finished Sly Cooper 2 - would post my thoughts on the ending if I thought it'd be of general interest. Thinking about playing Sly 3, but they changed one of the voice actors. If I wait a month, it'll sound less wrong. Finished Mega Man X, X2, and X3, so that I could unlock Battle & Chase for Isabel, because it's supposed to contain Roll's Theme. It doesn't. Finished Mega Man 9, despite the fact that I gave up on Mega Man 4 when I tried to play through all of them.

I was playing Animal Crossing: City Folk until I found out about Animal Tracks. The idea is that if you run on the same route every time, it'll wear down the grass and create a path. Unfortunately, the grass damage is applied every time the game is loaded and now 80% of our town looks like a desert. I'm playing a lot less now. The idea of a thin trail running from point A to point B is cute. A townful of bare dirt isn't.

Playing (handheld): Finished WarioWare: Touched (and by 'finished' I mean I unlocked most things and didn't care to grind for the other 10%). Playing Advance Wars 1, at least until I get a new game that can be played in 15-minute intervals.

February 4th, 2009

Superhero Comics

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used to read comic books. DC exclusively. When I was young, I read an issue of Secret Wars II, got confused, and decided that Marvel wasn't worth bothering with. I mention this because last week we were at the Mattel Outlet and they had packs of Justice League figurines. That used to be my favorite series back during high school. I remember switching to it when Teen Titans tried to explain Donna Troy's origins.

I considered picking up a few of the toys. They had some decent characters. They didn't have my favorite characters, but they had some okay ones. Here's why they didn't have my favorite characters and why I don't read superhero comics anymore.

I remember the second-to-last issue of Justice League that I read. They had introduced a new supervillain.

It went like this:
The bad guy teleports the heros onto his space station. They're trapped in some kind of power-nullifying chairs.

Bad guy: I have a Space Chess set. You heroes are going to be my chess pieces or I'll kill one of you.

Hero: No, bad guy. We refuse to play your game.

Then the bad guy kills Ice, to show everyone that he's serious and for-real. Then the heroes play the game. It was one of the most anticlimactic, pointless deaths this side of Tasha Yar. It'd be as if the microwave really exploded, killing Brisbane and Kimberly, ending You Say it First. I got the next issue in the hopes that it would be a regular comic-book fake death. It wasn't. She is, as I understand it, still dead.

Every few years I get the urge to get back into comics. I poke around a bit on what's happened. Invariably "what's happened" means that a few more of my favorite characters died. It's not just that they died, but that they tended to die pointless deaths in arcs that got very bad reviews. The deaths weren't stories. They were punctuation in other peoples' stories, like putting an exclamation point in the middle of a sentence! in the hopes that it would make the paragraph containing it more exciting.

So right now, if they made a set with The Blue Beetle, Max Lord, The Elongated Man, Sue Dibny, Rocked Red, Ice, Crimson Fox, The Martian Manhunter, and Mr. Miracle and called it "We're sorry about killing these guys, honest", I'd still wait until it went on sale.

I understand that to establish dramatic tension, something needs to be at stake. I understand that superheroics is a dangerous job. I understand that DC isn't selling us a static, unchanging world - they put out hundreds of pages each month. It's just that being a former member of Justice League International puts you at the top of the hit list. I don't intend to start reading comic books again any time soon. If I found a series I liked, it'd end eventually. Then they'd start killing off the characters when other stories needed a bit more drama.

January 27th, 2009

Fiesta Online

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How can you tell it's anime-inspired? You get three choices of hair color: aqua, blue, and violet. The starting town included blades of grass hovering seven feet above the ground. The "tutorial quest" consists entirely of walking from one end of the town to the other. I spent most of the game with no idea what I was doing and what I was supposed to be doing.


There's a mini-map and a large map. If you click on a place on either, you don't move towards it. Quests only show on the large map. You buy your skills at a shop. This means you can't see the skill tree for your character unless you're at that shop.. There's nothing stopping you from buying skills you can't use because you're the wrong class.


Monsters talk to you. They say things like "What's one plus one? Wrong. It's three". Now, I think talking monsters are great. It let's you give them a bit of character and gives a bit of backstory to the ten palate-swapped guys you just made up. But don't make them painfully stupid. Why was I killing them? Because some guy promised me a pair of boots and there wasn't anything else to do. They probably deserved it, though.

January 20th, 2009

The Gist has an amazing music video for their song, Believe. I should mention that the drummer is my brother. Is that why I put the video up? No. It just means I can probably get in free to their shows.


Also, the multi-talented Wil Wheaton as The Blue Beetle.


I remember the Blue Beetle back when he was thin. And living. I was a huge fan of Blue Beetle and Booster Gold back in the Justice League International days. I haven't bought superhero comics in since then, but that's a whole 'nother post in itself (which I probably would've put up today if it weren't for all the cool videos). Anyhow, I'm a huge Wil Wheaton fan. To me this is like putting two awesome things together and coming up with something even more awesome. Like the opposite of pizza ice cream.


And Kevin & Kell has been reinstated in the Atlanta Journal-Constitution - in color! As the folks who color it, we're chuffed as chips. Thank you, everyone who voted!

January 14th, 2009

E-Mail Loss

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A little while back, I mentioned that we're both a few months behind on answering email. If we you wrote to us, we're not going to be able to reply. Why? My cats enjoy sitting on my keyboard. It's right by the window and gives them a nice view of the patio. The view, apparently, is best from on top of the delete key. I mention this because I left Thunderbird open and they deleted all the email I've been meaning to reply to for the last several months. Then the inbox got corrupted when I tried to restore the messages. This means that everything Isabel and I meant to reply to is gone.


If you said something nice, we read it and really appreciate it. I'm very glad you enjoy our work; if people didn't enjoy it, it wouldn't be worth doing. We meant to send you a reply that said something like this, but more personal, and hope you continue to enjoy the comics.


If you pointed out something that needed to be fixed, I probably fixed it. I usually do that when I'm on my way out the door and don't have time to send something better than "Thanks! Fixed!". If I didn't fix it, or if there's something else that got spelled wrong, please email me again so I can get it corrected.


If you sent us condolences on our niece's death, we appreciate your support in difficult times.

If you sent us fanart, please, please re-send it so we can put it up properly.


If you sent us anything else or would just like a more personal reply, please e-mail us again.


Also, on Monday, January 12th, the Atlanta Jounal-Constitution cut 13 comic strips. One of those strips is Kevin & Kell, which we color. They're having a poll to determine which two strips get brought back - the full details are available at kevinandkell.com. We ask that you please vote for Kevin & Kell, especially if you live in the Atlanta region.

Sorry about all the posts; it's been a busy day.

Monato Esprit

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I tried playing Monato Esprit. Firstly, it looks beautiful. It's a new game, and is going to look better than something four years old. There are a few new games that look great, partially because they're giving up on the market segment with older hardware. I don't think Isabel's computer could run this one at any kind of speed.


It has a decent tutorial section. You start out on their equivalent of Noob Island and they send you on a lot of quests. If Alice sends you to find Bill, you need to talk to Bill once to finish the "Find Bill" quest, a second time when he asks you if you're ready for the next quest, and a third time when he actually gives you the quest. Just a minor issue, though.


There's a decent range of appearance customization when you start. You choose a horoscope sign and season, as well. I mention this only because it gives you various bonuses. I do not like it when a game has you make what might be major decisions then makes you wait an hour before telling you what the consequences of that may be.


The game has a non-navigable mini-map and a manually controlled camera. The graphics settings are not adjustable.


I died while exiting a dungeon. When I got out, I didn't see any NPCs. I logged off. When I logged back on, I was in a new city. My spawn point was in a woodpile. I couldn't move. I don't think there were any GMs on. I'm not sure there was anybody on, actually.


Reading about it online, I found that the game's currency is MetaTIX, which can only be bought with real cash money. It costs money to go into some (most?) dungeons. The game hints that you can just trade things to other players, to avoid paying. The player base doesn't seem big enough to realistically support this. The literature mentions these being accepted in many different games, but Monato Esprit is the only one they actually name.


The game's classes include Harlequin, Hwarang, and Sheriff. It sounds like the design concept was "Let's take the awesomest stuff we can find and toss it all in". The Templar and Hwarang seem similarly tankish and I'm not sure what the difference between the Sheriff and Mage are, much less what the Harlequin actually does in game terms. Again, stuck in a woodpile.

January 6th, 2009

(no subject)

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Firstly, I recently discovered PS238. It had been highly recommended to me several times in the past and I finally got around to reading it. It's a superhero comedy comic book that's being brought onto the Internet, one page at a time. I enjoy it very much and highly recommend it to you.

Secondly, I've been a bit busy for the last month or two. Working a lot of overtime. If you emailed me and I didn't get back to you, it's because I pretty much didn't get back to anybody. I'm taking a break from my game search for a bit. I still have about five reviews to write and post.

I know the tone of things has been a bit negative lately. I fail to mention most games' good points. I'm trying to find the right game for me. This is why they aren't it. If you enjoy the game, I hope you continue to enjoy it, and aren't waiting for my validation. Also, I enjoy listening to myself complain.

I've been thinking more about what I want in games. Like an automatic camera. I like the option of adjusting it manually, but when I turn I want the camera to turn with me. I want the camera behind and above me about 98% of the time when I play, so why do I have to move it myself every time I turn? It's 2009. Computers should be able to do this on their own.

Noob Island is a fairly clever idea. I had overlooked how clever it was because it seemed completely obvious to me. I keep finding games that don't give you much any tutorial or instruction. I want a quick walkthrough of the controls, what classes there are, and such. I want to have stuff to do at least until I hit level 10.

A lot of games dump you in the hub city. There's the NPC for that level 50 quest standing by the gate asking if you have any copper marbles. You, being new, don't realize that they're only dropped by greatly huge dragons who can kill you as a free action, so you're trying to figure out if you have any, and where you get them. There's 30 mostly-identical NPCs standing around, so finding the five that you actually need is hard, and making the game hard isn't condusive to keeping me as a player. Give me a small area with five NPCs, free healing, and nothing that can kill me in one hit until I decide to leave Noob Island.

I want a tutorial that explains things concisely and as I need them. If there's a green bar in the upper right that I'm not going to use until I hit level 15, don't even show it to me when I'm on noob island. I want to be able to pull up a cheat sheet that tells me what an enchantment does and how it's different from an inspiration, especially if one is difficult to obtain and/or permanent. Maybe I wasn't paying much attention the the tutorial. I do that sometimes. And don't just show me the tutorial again. If I didn't sit through it the first time, I probably won't sit through it the second time.

One of the design principals of Final Battle Adventure Online is that you don't have to make decisions before they're relevant, and that very few decisions are immediately permanent. (Gender is, for instance, because it doesn't affect gameplay, and because you should know which one you want to play as). Don't make me start out the game and decide if I want a bonus to magical defence or physical attack before I do anything else. I don't know if, say, there are only three enemies that use magical attack, or that you can buy attack boosters at any shop in town.

If I'm an archer, I want to start out shooting things with arrows. If I'm a cleric, I want to start out healing things. Don't make me spend the first four hours hitting rats with a stick, as if I'm some kind of incompetent fighter.

Anyhow, that's what I'm looking for in a game. I'll let you know when I find it.

January 3rd, 2009

City of Heroes

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I was supposed to try City of Heroes out years ago. I nearly traded my car for a copy, once. Carmax offered me $5 for the car as a trade-in, so I was going to take the better deal.

The costume designer, firstly, was one of the most enjoyable things I've played with in years. I spent the first hour trying to construct a costume that'd get me banned for copyright infringement, since I just had a ten-day trial.

I played through the tutorial. There seemed to be at least four different colored bars in the upper right. The tutorial didn't explain what any of them meant. It involved talking to a bunch of people who were all a quarter-mile from each other, which violates my rule of tutorial compactness.

The problem was that I didn't feel like a hero, much less a superhero. The city was full of these shabbily-dressed guys who stood around shouting at each other. It was my job to go beat up two or three of them. I felt like I was roughing up hobos because the cops told me to. If they had all attacked at once and I had beaten them up, it would've been something. I would've felt heroic. Instead, I had to jump a fence to get into the hobo corrall, punch some of them a few times to show them who's boss, ignore the other hundred or so, and get back out. If you tossed me into a room with twenty guys, they charged at me, and I had to beat them up, I'd feel like a hero.

After I finished the tutorial, there was some kind of quest to find a watch. I couldn't find the guy who'd give me the quest, though. Rounding up quests didn't feel heroic either. I want to be prowling the street and see a mugging in process. I want the mayor to call me on the red telephone. I want to see a searchlight shining on the full moon. I want to come across a freshly-robbed bank and see a bunch of riddles leading to the villain's hideout.

To me, that would be superheroic. I didn't get that. I understand the limitations of MMORPGs, but I just wasn't feeling the Hero.

December 27th, 2008

Mythwar II and Angel Online

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IGG runs about ten MMORPGs. I'm not sure how different they are from each other. Are they more different than, say Mario Party 5 and Mario Party 6? More different than Namir Deiter and You Say it First?* I had suspected they would be the same game, repackaged with different sprites. Their webpage does very little highlight the differences.


I tried two of them, Mythwar II and Angel Online. They were both isometric 2D sprite-based games (hence my suspicion).


There were differences. In Mythwar II, monster encounters would be random and would take you from the overworld to a separate combat screen. It reminded me a lot of the original Final Fantasy. More accurately, it reminded me of those parts in Final Fantasy II when I was wandering cluelessly and kept getting ambushed. It had Active Time Battles, which premiered in Final Fantasy IV.

Mythwar has four races: Humans, Mages, Centaurs, and Borg. I'm not sure how they avoided an infringement suit from Paramount. The second thing I noticed was the Centaurs. None of the other reviews I saw mentioned this (which makes me wonder about the standards of internet game review journalism). The centaurs? Two legs. Not horselike in any way. Slightly less horselike than the humans, actually. I found that slightly odd. It's the kind of thing you'd think someone would notice. One of the subclasses of Centaurs is "Elves". I suppose I can accept that because this is Mythwar. The myths are losing.

Angel Online has about twelve different classes. There are four different kinds of fighters. They all start out hitting things with sticks. There are four different crafting-oriented classes. They ride around in giant robots....that hit things with sticks.

Both games drop you in the middle of a giant hub city with minimal instructions. Angel Online has a "tutorial" that shows you how to talk to people and hit things with sticks. My next character was a Mechanic, which apparently mines ore and builds robots out of it. I got the same tutorial on hitting things with sticks. How do I build robots? No idea. I guess I just didn't have the Spark.


It's difficult to make a game about angels. There are two ways to do it. You can either have a very preachy religious game or you can have a game set in fluffy-cloud heaven designed by somebody who fell asleep during sunday school.

The important NPCs include the archangel Raphael, the archangel Michael, and Cupid. Presumably because he has wings in some of the Renaissance paintings and because, like the Centaurs, they just didn't care enough. The backstory includes a love triangle between Lucifer, some girl angel, and some boy angel. It didn't end well. So, yeah, fluffy-cloud heaven. I'm not sure if this is more sacreligious or less sacreligious than the alternative. Probably less, considering that the alternative involves smiting rats and wolves with the Power of Jesus. And only doing 38 damage.

Anyhow, how different are the games? About as different as Mario Party 4 and Mario Party 6.


*: That's a false comparison, mind you, because after the days-long archive trawl, keeping up with both takes an extra couple minutes a day. MMORPGs pretty much demand a few hours at a time to progress.

December 17th, 2008

Mabinogi

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I tried playing Mabinogi. It appears to be a social game. Appearance is customizable, but every time you change your skin tone or hairstyle, your clothes change randomly too, making it difficult to really tell the difference. I was blocky and my shirt was a radioactive gumdrop blue. I felt like a cartoon man in the real world. You can choose your character's age, from 10-17. Their target demographic, I assume. If you're over 18 they assume you'll be out smoking, joining the marines, or one of those other things we keep minors from doing. I played for half an hour and I'm not sure if I fought anything. The first quest I got was "get five chicken eggs and hand them to me". I'm used to games where they start you killing stuff right off the bat. I didn't even have to punch the chickens. Getting the eggs was kinda fun. Then I spent five minutes trying to turn the quest in and failing. Maybe I was supposed to punch the NPC.


You get skills by walking around and talking to people. There are about a dozen dialogue topics, and if you talk to people a lot, you get better stuff. I'm not sure if you can unlock skills by talking to the same person 100 times in one day or if you have to talk to them once a day over 100 days. I'm not sure which is worse, either


Everyone has the same generic topics. I'm supposed to keep track of which shopkeepers like talking about "skills" or "farmlands". If I wanted to spend weeks getting to know video game characters, I'd play Animal Crossing. That way I could at least choose what I say. The Pete/Pelly/Phyllis love triangle is more interesting anyhow.

December 10th, 2008

Lukewarm videogame reviews

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I'm playing through Final Fantasy IV. I'm near the end. I get to a treasure chest, get attacked by a red dragon, and my party dies. This has happened about four times in a row. I don't even really need the gloves in that chest. I'm putting the game down until I get smarter. I figure if I enjoy the game enough to do the same dumb thing four times in a row, it must be pretty good. I'm playing through the games in order (more or less) and amazed at how coherent the first four are, in terms of style and gameplay. I didn't notice that the first time around; I suppose going from FF1 to FFTactics to FF7 to FFUnlimited makes it a strange journey no matter what.


Legend of Zelda: Wind Waker is a gorgeous, amazing game. I was expecting Tetra to be more like Midna and was disappointed at the lack of screen time the pirates got; I suppose that just means that Twilight Princess was a better Zelda game. Nothing wrong with that. I tried playing this game back in 2004 originally, got horribly lost when I first started sailing around and put the game down for four years. Then I got a guide and picked it back up. I enjoyed the game, but I don't imagine anybody was waiting for my endorsement before buying it.


Battalion Wars - I liked the Advance Wars games, which this is marginally related to. This game has elements of both the real time strategy and first person shooter genre. By which I mean you have to do both at once. You're trying to coordinate five different troop types at once, and there's no AI to speak of. The vehicles have a MarioKart-on-ice floatiness to them. The sixth mission has you taking on a far superior force with no reinforcements or repair. I failed at it about four times in a row (doing different dumb things each time), didn't enjoy it, and haven't picked up the game again.

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